This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving prob [More..] | |
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Scala is an object-oriented programming language for the Java Virtual Machine. In addition to being object-oriented, Scala is also a functional language, and combines the best approaches to OO and functional programming. In Italian, Scala means a stairway, or steps indeed, Scala lets you step up to a programming environment that incorporates some of the best recent thinking in programming language design while also letting you use all your existing Java code. Artima is very pleased to publish a new edition of the best-selling book on Scala, written by the designer of the language, Martin Odersky. Co-authored by Lex Spoon and Bill Venners, this book takes a step-by-step tutorial approach to teaching you Scala. Starting with the fundamental [More..] | |
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GPUs may have started life as graphics processors, but recently they've emerged as a fantastic numerical co-processor for high-performance general applications on the CPU. This book not only teaches you the fundamentals of parallel programming with GPUs, it helps you think in parallel. You learn best practices, algorithms, and designs for achieving greater application performance with these processors. Amazon recently added GPU supercomputing to its cloud-computing platform—a clear sign that parallel programming is becoming an essential skill. This book includes valuable input from major CPU and GPU manufacturers—Intel, NVIDIA and AMD—to help experienced programmers get a head start on programming GPU applications.Understand the diffe [More..] | |
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"Programming for Mere Mortals" is a series of books designed to introduce the concepts of programming from the ground up to a reader who has never written a line of code.Unlike most programming books which aim to teach you a particular language or operating system, this series focuses on the core fundamentals that are common to programming any computer.In a laid-back, conversational tone, "How to Count" introduces you to math topics that are essential to becoming a successful programmer, including:- Numeric bases (decimal, binary, hexadecimal)- Signed vs. unsigned numbers- Floating point and fixed point arithmeticThis short, easily understood book will quickly get you thinking like a programmer.Steven Frank has been a professional programme [More..] | |
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You have a great idea for an app, but where do you begin? Objective-C is the universal language of iPhone, iPad, and Mac apps, and Objective-C for Absolute Beginners, Second Edition starts you on the path to mastering this language and its latest release. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners is the place to start. What you’ll learn The fundamentals of comput [More..] | |
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The Linux Programming Interface is the definitive guide to the Linux and UNIX programming interface—the interface employed by nearly every application that runs on a Linux or UNIX system.In this authoritative work, Linux programming expert Michael Kerrisk provides detailed descriptions of the system calls and library functions that you need in order to master the craft of system programming, and accompanies his explanations with clear, complete example programs.You'll find descriptions of over 500 system calls and library functions, and more than 200 example programs, 88 tables, and 115 diagrams. You'll learn how to: Read and write files efficiently Use signals, clocks, and timers Create processes and execute programs Write secure program [More..] | |
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Programming Clojure, 2nd Edition is a significant update to the classic book on the Clojure language. You'll get thorough coverage of all the new features of Clojure 1.3, and enjoy reorganized and rewritten chapters that reflect the significance of new Clojure concepts. Many code examples have been rewritten or replaced, and every page has been reevaluated in the light of Clojure 1.3. As Aaron and Stu show you how to build an application from scratch, you'll get a rich view into a complete Clojure workflow. And you'll get an invaluable education in thinking in Clojure as you work out solutions to the various parts of a problem. Clojure is becoming the language of choice for many who are moving to functional programming or dealing with the c [More..] | |
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IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs! In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer. Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle games Gaming [More..] | |
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This is a cookbook that shows results obtained on real images with detailed explanations and the relevant screenshots. The recipes contain code accompanied with suitable explanations that will facilitate your learning. If you are a novice C++ programmer who wants to learn how to use the OpenCV library to build computer vision applications, then this cookbook is appropriate for you. It is also suitable for professional software developers wishing to be introduced to the concepts of computer vision programming. It can be used as a companion book in university-level computer vision courses. It constitutes an excellent reference for graduate students and researchers in image processing and computer vision. The book provides a good combination o [More..] | |
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Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic. [More..] | |
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