Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw [More..] | |
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"You're fired!" became the catch phrase in the spring of 2004 as NBC's The Apprentice captured public and media attention. Even though The Apprentice was not exclusively about race, it communicated and reinforced racial messages that are part and parcel of the dominant American ideology. No matter which minority group is represented, the media in America offer the same bill of fare: first, exclusion; followed by stereotyping that makes a sharp distinction between "good" minority members and "bad" ones; and finally, the telling of stories that justify racial inequality in American society.Media & Minorities looks at all these tendencies with an eye to identifying the "system-supportive" messages conveyed and offering challenges to them. The [More..] | |
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Media and Entertainment Law presents a contemporary analysis of the law relating to the media and entertainment industry both in terms of its practical application and its theoretical framework. Looking at key aspects such as TV and radio broadcasting, the print press, the music industry, online news and entertainment and social networking sites, this textbook provides students with detailed coverage of the key principles, cases and legislation as well as a critical analysis of regulatory bodies such as the Press Complaints Commission and OFCOM. Drawing on principles from public law, tort, contract law and human rights, Media and Entertainment Law explores all the central themes of the subject including privacy and confidentiality, contemp [More..] | |
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.cs2654AE3A{text-align:left;text-indent:0pt;margin:0pt 0pt 0pt 0pt} .cs2CAA79F6{color:000000;background-color:transparent;font-family:Arial; font-size:10pt; font-weight:normal; font-style:normal; } Entertainment law has been rapidly evolving to accommodate the ever-changing world of the digital era. With change, however, comes complexity. For the general practitioner to develop a client base in this area, he or she must be grounded in several areas including contracts, copyrights, trademarks, federal and state statutes, and the customs and practices of the entertainment industry. This book discusses the law which governs the entertainment industry. [More..] | |
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This street-smart primer covers the inner workings and marketing of one of America's most influential and profitable exports: the industry that churns out motion pictures, television programming, theater, music, and new media. The authors provide a revealing look at the power elite and demystify an often misunderstood industry. [More..] | |
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Entertainment Law: Cases and Materials in Established and Emerging Media is an exciting new book that contains cases, interviews with celebrities and other materials that educates its readers about the complicated entertainment business. To capture first-hand knowledge of the entertainment business, Burr has interviewed widely throughout the United States, Australia, England, Germany, Spain, and Switzerland. The celebrities featured in this book include Academy Award and Grammy winners, as well as best-selling authors and TV stars. It opens with a chapter on the globalization of the entertainment industry and explains how mastering U.S. entertainment law helps qualify lawyers to work abroad. [More..] | |
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Media and Entertainment Law has been purposely designed and written to keep the reader's interest with up-to-date legal issues. Throughout the book, media and entertainment law ethics issues are discussed. A full chapter devoted to ethics is added with suggestions presented on how to make better ethical choices, how to guide ethical considerations, and how to potentially correct ethical issues that are not in alignment with corporate or business guidelines. Chapters are arranged in a thoughtful and logical order, to take the student, practitioner, or interested reader from the beginnings of freedom of speech, press, and expression; and into cutting edge, current events that highlight areas such as copyrights, advertising, pornography, censo [More..] | |
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In this newly revised book, Harold L. Vogel examines the business economics of the major entertainment enterprises: movies, music, television programming, broadcasting, cable, casino gambling and wagering, publishing, performing arts, sports, theme parks, and toys and games. The seventh edition has been further revised and broadened and differs from its predecessors by restructuring and repositioning the previous Internet chapter, including new material on the economics of networks and advertising, adding a new section on policy implications, and further expanding the section on recent theoretical work pertaining to box-office behaviour. The result is a comprehensive up-to-date reference guide on the economics, financing, production, and ma [More..] | |
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Every so often an author explains our culture in such a new and original way that from that day on we see the world around us in a new light. From Understanding Media by Marshall McLuhan through Nicholas Negroponte's Being Digital. the books that have shown us the clearest vision of the future have been those that recognize the central role of mass media. In The Entertainment Economy, Michael J. Wolf, the industry's most in-demand strategist, demonstrates that media and entertainment have moved beyond culture to become the driving wheel of the global economy. From New York to New Delhi, from London to Lagos, from Singapore to Seattle, every business is locked in the same battle for consumer attention that movie producers and televisio [More..] | |
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Equally useful for seasoned professionals and those new to the field, Carolyn Handler Miller covers effective techniques for creating compelling narratives for a wide variety of digital media. Written in a clear, non-technical style, it offers insights into the process of content creation by someone with long experience in the field. Whether you're a writer, producer, director, project manager, or designer, 'Digital Storytelling' gives you all you need to develop a successful interactive project. *Learn about the ground-breaking work being done in new forms of narrative like Alternate Reality Games (ARGs), webisodes, user-generated content, mobile entertainment and transmedia storytelling *Gain insight [More..] | |
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